I worked with software development teams for the creation of very advanced plug-in modules for some of the World-leading 3D Computer Graphics 3D software tools.
1997 – 2002
I created the LightShaders a set of procedural shaders for LightWave 3D (NewTek), based on the Perlin Noise algorithm. These shaders are applicable in a parametric and animatable way on all shading channels with a infinite level of maps.
The project has been developed in C language on Windows platforms and comprises 50,000 lines of code. I managed the design, development, documentation, testing and publishing phases.
I created a small international community of shaders users using a private mailing list.
Bematon Multimedia Editor. I designed, developed, tested and delivered a multi-tier application working online and offline for the creation of hypermedia documents: text and images which can be navigated in a non-linear way. The application had editing and browsing capabilities for each node.